Alfian, Mukhammad (2016) Implementasi Metode Klasifikasi bayesian untuk strategi menyerang NPC pada Game Pembelajaran Menghafal Al-Qur’an. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
INDONESIA:
Alqur’an merupakan kitab suci sebagai dasar ilmu dan pedoman hidup ummat islam. Sehingga pembelajaran membaca dan menghafal alquran sangatlah penting disampaikan sejak usia dini. Dalam dunia pendidikan sangat banyak metode dan media pembelajaran yang bisa digunakan. Salah satu konsep pembelajaran adalah dengan menggunakan media teknologi berupa game. Game merupakan media pembelajaran yang banyak digemari. Kualitas game akan ditentukan oleh beberapa aspek yang ada, dari konten, penyajian, dan kecerdasan buatan pada game. Kecerdasan buatan sangat diperlukan oleh suatu game, untuk memberikan reaksi khususnya jika game tersebut memiliki Non Player Character (NPC). Game ini diciptakan agar memberikan nuansa baru pada strategi pembelajaran. Pemain game ber- genre survival dengan visual 3D ini akan melakukan petualangan dengan misi mencari dan menjawab ayat (audio) yang ditemukan. Pada proses tersebut pemain secara spontan melatih ingatan memori hafalan Alqur’an-nya.
Penelitian ini menjelaskan perancangan strategi menyerang pada Non Player Character (NPC) menggunakan metode Klasifikasi Bayesian. Dari percobaan yang dilakukan metode ini dapat di implementasikan untuk penentuan perilaku menyerang Non Player Character (NPC). Dimana dari hasil 10 kali percobaan data validasi yang didapat dihitung dengan confusion matrix dan mendapatkan nilai akurasi ketepatan perilaku Non Player Character (NPC) dengan presentase 83%.
ENGLISH:
The holy qur'an as basis of knowledge and Muslims guidelines of live. So read and memorize learning of the Quran is important is submitted from an early age. In the world, learning methods of education is very much and media that can be used. The game is a lot of favorable learning media. The quality of the game will be determined by a number of aspects which, from their content, presentation, and artificial intelligence in the game. Artificial intelligence in game is highly required. to give a reaction especially the game has Non Player Character (NPC). This game was created in order to give the feel new learning strategies. Player game in survival of genre with visual 3D adventure will do with the mission of finding and answer verse (audio). In a proccess the players spontaneously exercising memory to memorizing the Qur'an-her.
This study describes the design strategy of attack of Non Player Character (NPC). Use method naive bayes classifier. And learning concept with game. From experiments conducted, bayes algorithm that can be used for the determination of the behavior of Non Player Character (NPC). Where is 10 times the data validation experiments obtained calculated by confusion matrix and get value the accuracy of timeliness of the behavior Non Player Character (NPC) with the percentage of 83%.
Item Type: | Thesis (Undergraduate) | |||||||||
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Supervisor: | Faisal, Muhammad and Nugroho, Fresy | |||||||||
Contributors: |
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Keywords: | Game; Survival; Non Player Character(NPC); Klasifikasi Bayesian; Menghafal Al-Qur’an; Game; Survival; Non Player Character(NPC); Bayes Classification; Memorize of Al-Qur’an | |||||||||
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Informatika | |||||||||
Depositing User: | Imam Rohmanu | |||||||||
Date Deposited: | 24 Mar 2017 11:15 | |||||||||
Last Modified: | 24 Mar 2017 11:15 | |||||||||
URI: | http://etheses.uin-malang.ac.id/id/eprint/5829 |
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