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Hubungan antara kecanduan game online dengan motivasi belajar pada siswa laki-laki kelas VII SMPN 13 Malang

Nikmah, Laily Faridatun (2015) Hubungan antara kecanduan game online dengan motivasi belajar pada siswa laki-laki kelas VII SMPN 13 Malang. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.

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Abstract

INDONESIA:

Pada proses pendidikan di sekolah, kegiatan belajar adalah kegiatan yang paling utama. Faktor yang mempengaruhi prestasi siswa adalah motivasi belajar. Motivasi tersebut bisa didapatkan dari orang lain selain dari dirinya sendiri. Diantaranya berasal dari bermain game online. Bermain game bisa menjadi salah satu faktor yang dapat mempengaruhi motivasi belajar. Siswa yang berada di SMPN 13 malang ini tidak hanya mndapatkan motivasi melalui guru atau bahkan temannya, mereka juga mendapatkan motivasi dengan bermain game.

Dari sini peneliti ingin meneliti: (1) Bagaimana tingkat kecanduan game online pada siswa laki-laki SMPN 13 Malang (2) Bagaimana tingkat motivasi belajar siswa SMPN 13 terhadap game online. (3) Adakah hubungan antara kecanduan game online dengan motivasi belajar pada siswa SMPN 13 Malang. Tujuan penelitian untuk mengetahui (1) tingkat kecanduan game online pada siswa laki-laki SMPN 13 Malang (2) tingkat motivasi belajar siswa pada siswa laki-laki kelas VII SMPN 13 malang. (3) hubungan antara kecanduan game online dengan motivasi belajar pada siswa kelas VII SMPN 13 Malang yang laki-laki. .

Penelitian ini menggunakan paradigma penelitian kuntitatif dengan jenis penelitian korelasi. Adapun sampel dalam penelitian ini adalah seluruh siswa laki-laki kelas VII SMPN 13 malang. Teknik pengambilan data dalam penelitian ini menggunakan angket. Data yang diperoleh dari angket kemudian dianalisa validitas dan reliabilitasnya kemudian dikategorisasikan dengan korelasi.

Berdasarkan penelitian yang dilakukan terdapat hasil analisa siswa kelas VII SMPN 13 Malang memiliki tingkat kecanduan game online yang sedang dengan prosentase 100 % dan memiliki tingkat motivasi belajar yang tinggi dengan prosentase 75 %. Hasil dari korelasi yang digunakan untuk menguji hipotesis antara kecanduan game online 0,97 dengan motivasi belajar adalah 0.491, tetapi tidak signifikan namun berhubungan karena > 0,05, dan arah hubungan (r) adalah positif, artinya semakin rendah kecanduan game online maka semakin tinggi pula motivasi belajar siswa kelas VII SMPN 13 Malang.

ENGLISH:

On the educational process in schools, learning activities are the main activities. Factors affecting student achievement is the motivation to learn. The motivation can be had from anyone else other than himself, are of playing online games. Playing game can be one of the factors that can influence the motivation to learn. Students who are in this school not only get motivated from teacher or even a friend, they also get motivated by playing games.

From here the researchers want to examine: (1) How the level of addiction to online games on male students SMP 13 Malang (2) How the level of motivation of learning students SMP 13 towards online gaming. (3) Is there any influence between addictions to online games to the motivation of learning in students of 7th class of state junior high school 13th of Malang? The purpose of research to determine (1) the level of addiction to online games on male students of 7th class of state junior high school 13th of Malang (2) levels of student learning motivation in male students of 7th class of state junior high school 13th of Malang. (3) The influence of online gaming addiction on the motivation to learn in student of 7th class of state junior high school 13th of Malang especially male student.

This research uses a paradigm of quantitative research with correlation research types. As for the sample in this study are all the male students of 7th class of state junior high school 13th of Malang. Data capture technique in this study use the question form. Data acquired from the now and then analyzed the validity and the reliability then it categorized with correlation.

Based on research conducted there result analysis in student of 7th class of state junior high school 13th of Malang have an medium addiction level of online game with the percentage of 100% and have a high level of motivation to learn the percentage of 75%. The results of the correlation used to test the hypothesis of addictive online games with the motivation to learn is 0,97 0.491, but not significant however relate because > 0.05, and direction of relationship (r) is positive, which means that the lower the addiction to online games then the getting higher motivation to learn the student of 7th class of state junior high school 13th of Malang.

Item Type: Thesis (Undergraduate)
Keywords: Kecanduan Game Online; motivasi belajar; addicted to online games; learning motivation
Subjects: 17 PSYCHOLOGY AND COGNITIVE SCIENCES > 1701 Psychology > 170103 Educational Psychology
Departement: Fakultas Psikologi
Depositing User: Heni Kurnia Ningsih
Date Deposited: 04 Aug 2015 13:53
Last Modified: 04 Aug 2015 13:53
URI: http://etheses.uin-malang.ac.id/id/eprint/905

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