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Game Sharaf santriwati menggunakan metode Fuzzy Mamdani

Rohmaniyah, Vivid (2015) Game Sharaf santriwati menggunakan metode Fuzzy Mamdani. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.

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Abstract

INDONESIA:

Game Online atau sering disebut Online Games adalah sebuah permainan (games) yang dimainkan di dalam suatu jaringan (baik LAN maupun Internet). Game online adalah teknologi daripada genre, sebuah mekanisme untuk menghubungkan pemain bersama daripada pola tertentu game play. Game online yang dimainkan selama beberapa bentuk jaringan komputer, biasanya pada internet. Salah satu keuntungan dari game online adalah kemampuan untuk terhubung ke permainan multiplayer, meskipun single-player game online yang cukup umum juga.

Ilmu sharaf adalah termasuk ilmu tata bahasa Arab yang paling penting karena menjadi pedoman untuk mengetahui shighot (bentuk kalimat), tashgirnya, nisbatnya, jamaknya, i’lalnya, idghomnya, ibdalnya, dan sebagainya.

Metode Mamdani paling sering digunakan dalam aplikasi-aplikasi karena strukturnya yang sederhana, yaitu menggunakan operasi MIN-MAX atau MAX- PRODUCT. Hasill uji coba dengan metode fuzzy mamdani yang di letakkan di pertambahan nyawa di akhir permainan setiap level, dengan inputan dua variabel yaitu dari banyaknya koin yang terambil dan rintangan yang terinjak.

ENGLISH:

Online gaming is often called Online Games, and online games are played in a network (either LAN or Internet). Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than gameplay pattern. Online games are played over some form of computer network, usually the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well.

Science of Sharaf was include Arabic grammar of the most important as a guideline to determine the shighot (tense), tashgir, nisbat, plural, i'lal, idghomnya, ibdal, and so on.

Mamdani method most often used in applications as simple structure, it using the operation MIN-MAX or MAX-PRODUCT. The value trials with fuzzy Mamdani methods are in place in the accretion lives at the end of each level of the game, with two input variables are drawn from the number of coins and obstacles are trampled, then ini the last level how much their scor, so the live will be increase.

Item Type: Thesis (Undergraduate)
Supervisor: Faisal, Muhammad and Barizi, Ahmad
Contributors:
ContributionNameEmail
UNSPECIFIEDFaisal, MuhammadUNSPECIFIED
UNSPECIFIEDBarizi, AhmadUNSPECIFIED
Keywords: Game Online; Online Game; Sharaf; Fuzzy Mamdani
Departement: Fakultas Sains dan Teknologi > Jurusan Teknik Informatika
Depositing User: Dian Anesti
Date Deposited: 13 Oct 2017 14:10
Last Modified: 13 Oct 2017 14:10
URI: http://etheses.uin-malang.ac.id/id/eprint/8229

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