Yulianto, Ardi (2014) Perubahan skenario game pembelajaran ilmu tajwid secara otomatis menggunakan metode Fuzzy Sugeno. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
INDONESIA:
Game merupakan permaianan yang dimainankan di media elektronik yang banyak di gemari oleh para remaja, anak kecil maupun orang tua. Game yang dibuat mengangkat tema keagamaaan karena jarang sekali game yang membuat tentang hal itu. Tema dari game ini tentang pembelajaran ilmu tajwid. Genre yang digunakan adalah RPG (Role Playing Game). Dalam penelitian ini dirancang penerapan fuzzy sugeno dalam perubahan skenario game agar pemain di setiap level bisa memainkan skenario yang berbeda.
Dalam setiap level terdapat 3 skenario yaitu skenario mudah, menengah dan sulit. Skenario itu didapat dari inputan pemain pada level sebelumnya. MInputan untuk perubahan skenario berupa jumlah score dan jumlah nyawa player. Jadi setiap pemain akan mendapat skenario yang berbeda di level berikutnya dari hasil jumlah score dan jumlah nyawa di level sebelumnya. Fuzzy sugeno ini berfungsi untuk mengatur skenario yang cocok yang akan pemain dapatkan di level berikutnya sesuai inputan yang didapat di level sebelumnya.
ENGLISH:
Game is a term for a trick played on electronic media that mostly played byadolescents, children and adults. This game created by bringing out religion theme because there are no many game having such theme. The game theme is about knowledge of “tajwid”. The genre used was RPG (Role Playing Game). This research was applied fuzzy sugeno in the change of game scenario. It was intended to help a player able to play different scenarios in every level.
In each level there was 3 scenarios namely easy, medium and hard. The scenario got from what a player input in on the previous level. The input that intended for the change of scenario was in the form of score and amountof players' life. Therefore, every player will get different scenario in the next level that he got from the score sum and amount of players’ life in the previous level.This fuzzy sugeno has function to arrange the suitable scenario that a player will get in the next level based on the input got in the previous level.
Item Type: | Thesis (Undergraduate) | |||||||||
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Supervisor: | Arif, Yunifa Miftachul and Suhartono, Suhartono | |||||||||
Contributors: |
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Keywords: | Game; Ilmu Tajwid; Skenario Game; Tajwid Knowledge; RPG(Role Playing Game); Game Scenario; Fuzzy Sugeno | |||||||||
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Informatika | |||||||||
Depositing User: | Dian Anesti | |||||||||
Date Deposited: | 13 Oct 2017 14:04 | |||||||||
Last Modified: | 13 Oct 2017 14:04 | |||||||||
URI: | http://etheses.uin-malang.ac.id/id/eprint/8118 |
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