Ratnasari, Ilma (2016) Pengembangan bahan ajar materi pembagian dua angka berbasis Role Play untuk meningkatkan prestasi belajar siswa kelas II SD Negeri Karangwidoro 02 Malang. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
ABSTRAK
Pembelajaran matematika adalah suatu proses yang diselenggarakan oleh guru yang membelajarkan siswa guna memperoleh ilmu pengetahuan dan keterampilan matematika. Cara yang tepat untuk menyampaikan materi pembagian dua angka adalah menggunakan metode bermain peran (role playing). Karena siswa lebih suka belajar yang berhubungan dengan kehidupan sehari-hari serta sambil bermain, serta sebagai alat bantu untuk memudahkan siswa dan meningkatkan motivasi belajar mereka. Oleh karena itu, dalam mengajarkan materi pembagian lebih mudah memberikan pengalaman belajar secara langsung melalui role playing.
Penelitian ini dilaksanakan di SDN Karangwidoro 02 Malang dengan objek penelitian yaitu siswa kelas II yang berjumlah 17 siswa. Adapun tujuan dilakukannya penelitian pengembangan ini adalah mendeskripsikan: (1) desain pengembangan bahan ajar materi pembagian dua angka berbasis role playing (2) hasil belajar yang diperoleh siswa melalui bahan ajar matematika yang digunakan di SDN Karangwidoro 02 Malang.
Penelitian ini menggunakan jenis penelitian pengembangan Research and Development (R&D), dengan mengadaptasi dari model ADDIE yang memiliki lima tahapp dalam pengembangannya yaitu Analyze (Menganalisis), Design (Mendesain), Develop (Mengembangkan), Implement (Melaksanakan), dan Evaluate (Menilai).
Berdasarkan hasil dari penelitian didapatkan bahwa hasil belajar yang diperoleh siswa melalui bahan ajar yang digunakan di SDN Karangwidoro 02 Malang sudah mencapai KKM (65). Kelayakan bahan ajar yang diperoleh dari ahli isi bahan ajar menunjukkan prosentase mencapai 75% (cukup valid), ahli pembelajaran matematika mencapai 93,2%, ahli desain mencapai 82,5%, ahli bahasa mencapai 100%, praktisi mencapai 92,5% dan hasil uji coba mencapai 82,7%. Hal ini menunjukkan bahwa bahan ajar layak digunakan untuk siswa. Hasil belajar sebelum dan sesudah menggunakan bahan ajar matematika berbasis role playing yaitu hasil perolehan nilai post test kelas II rata-rata mencapai 92,1% dibanding perolehan nilai pre-test yang mencapai 66,9%, data tersebut diperkuat dengan uji t dimana t_hitung= 2,82 lebih besar daripada t_tabel= 2,12. Maka H_0ditolak dan H_aditerima. Dapat disimpulkan bahwa bahan ajar materi pembagian dua angka berbasis role playing untuk siswa kelas II SDN Karangwidoro 02 Malang terbukti mampu meningkatkan hasil belajar siswa.
ABSTRACT
Learning math is a process organized by the teachers who teach the students to acquire knowledge and skills of mathematics . The right way to deliver the material division of two numbers is to use methods play a role ( role playing ) . Because students prefer to learn that relate to everyday life as well as you play , as well as tools to help students and improve their learning motivation . Therefore , in the division of teaching materials to more easily provide direct learning experiences through role playing.
The purpose of this study was to : (1) describe the design of the distribution of the material development of teaching materials based role playing two numbers that include product development plans , product specifications , and product feasibility . ( 2 ) describe the results obtained by students through the learning of mathematics teaching material used in SDN Karangwidoro 02 Malang
Forms of study the researchers used a method RnD (Research and Development ), which the research methods used to produce a specific product and test the effectiveness of the product. Methods of research and development refers to the ADDIE models .
Results of Research Development Instructional Materials Materials Division Two Figures Based Role Playing for Class II SDN Karangwidoro 02 Malang meet the criteria with the results of test materials / contents reach the 75% level of validity, mathematics learning experts reached 93.2%, reaching 82.5% of design experts , linguists reaches 100%, the practitioners reached 92.5% and the test results reached 82.7%. By looking at the average value of post test is better than the pre-test that is 92.1 ≥ 66.9, it can be said that the teaching materials based role playing significantly effective to improve learning outcomes mathematics in particular the division of two numbers to grade II SDN Karangwidoro 02 Poor. In manual t-test with significance level of 0.05 was obtained the results of t-count ≥ t table is 2, 82 ≥ 2.12, meaning that H0 rejected and Ha accepted. So there is a significant difference to the teaching materials developed. This indicates that the product developed has the qualification level of validity is high, so worthy of teaching materials used in learning.
Item Type: | Thesis (Undergraduate) |
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Supervisor: | Abdussakir, Abdussakir |
Keywords: | pembagian dua angka; bermain peran; pengembangan bahan ajar; two-digit division; role playing; teaching material development |
Departement: | Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Pendidikan Guru Madrasah Ibtidaiyah |
Depositing User: | Mohammad Rofiul Achsan |
Date Deposited: | 23 Oct 2024 09:27 |
Last Modified: | 23 Oct 2024 09:27 |
URI: | http://etheses.uin-malang.ac.id/id/eprint/69597 |
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