Muharromah, Ihya Isnani (2017) Pergerakan NPC (Non Player Character) terhadap player menggunakan algoritma Djikstra dan fuzzy logic Sugeno untuk mengatur bentuk bonus pada game 3D “muslim kid”. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
INDONESIA:
Game berasal dari kata berbahasa Inggris yang berarti permainan atau pertandingan, atau bisa diartikan sebagai aktifitas terstruktur yang biasanya dilakukan untuk bersenang-senang. Game yang dibuat oleh penulis adalah game adventure dan terdapat unsur edukasi nya yaitu pembelajaran tentang kisah Nabi dan Rasul di dalamnya. Dengan menggunakan metode Algoritma Djikstra untuk mengatur pergerakan NPC terhadap player yaitu menentukan jarak terpendek untuk menghalangi player dalam menyelesaikan misi dan Fuzzy Sugeno digunakan untuk mengatur bentuk bonus yang diperoleh player. Berdasarkan hasil pengujian kedua metode dapat diterapkan dalam game “Muslim Kid” dengan keberhasilan untuk Algoritma Fuzzy Sugeno 85% dan untuk Algoritma Djikstra 90%.
ENGLISH:
The game comes from the United Kingdom language which means game or match, or it could be defined as a structured activity usually done for fun. The games created by the author is a series of adventure games and there are elements of hiseducation that is learning about the story of prophets and Apostles in it. Djikstra's algorithm by using method to regulate the movement of NPC against a player that is the shortest distance to determine the blocking player in completing the mission and Sugeno Fuzzy used to set the form of bonuses earned players. Based on the test results of both methods can be applied in-game "Muslim Kid" with the success of Fuzzy Algorithms for 85% and Sugeno Algorithm Djikstra to 90%.
Item Type: | Thesis (Undergraduate) | |||||||||
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Supervisor: | Arif, Yunifa Miftachul and Melani, Roro Inda | |||||||||
Contributors: |
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Keywords: | Game; kisah Nabi dan Rasul; Algoritma Djikstra; Fuzzy Sugeno; Game; the story of Prophet and Apostle; Djikstra Algorithm; Fuzzy Sugeno | |||||||||
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Informatika | |||||||||
Depositing User: | Imam Rohmanu | |||||||||
Date Deposited: | 26 Apr 2017 16:11 | |||||||||
Last Modified: | 26 Apr 2017 16:11 | |||||||||
URI: | http://etheses.uin-malang.ac.id/id/eprint/6526 |
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