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Perangkingan pada Game Catch The Mysterious Egg menggunakan Metode Simple Additive Weighting

Sandy, Ferdy Ari (2015) Perangkingan pada Game Catch The Mysterious Egg menggunakan Metode Simple Additive Weighting. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.

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Abstract

ABSTRAK

Di latarbelakangi dengan adanya keinginan untuk membangun mental anak yang selalu ingin berusaha dan bekerja keras menjadikan munculnya gagasan membuat media pembelajaran berbasis game yang menyenangkan sekaligus dapat mengedukasi anak melalui nilai-nilai yang di tanamkan di dalamnya. Penelitian ini membahas tentang penerapan Simple Additive Weighting (SAW) pada game Catch the Mysterious Egg yang menghasilkan system perankingan skor setelah melalui proses perhitungan menggunakan metode SAW. Implementasi metode SAW pada game Catch the Mysterious Egg terletak pada saat berakhirnya game. Pada saat berakhirnya game nilai inputan akan di hitung secara otomatis oleh SAW sehingga menghasilkan skor tertinggi dari setiap item yang telah di kumpulkan dan skor total yang nantinya akan muncul sesuai rancangan. sebagai highscore total. Hasil perhitungan secara manual dan perhitungan yang dihasilkan game dengan menggunakan nilai masukan variabel makanan, harta dan jabatan menunjukkan hasil yang sama atau SAW berjalan.

ABSTRACT

With the desire to build a mental child who always want to strive and work hard to make the emergence of the idea of making media-based learning called games which fun as well as to educate children through the values instilled in them. This study discusses the application of the Simple Additive Weighting (SAW) on game Catch the Mysterious Egg which resulted in a ranking system after going through the process of calculating scores using SAW method. The implementation of SAW on the game Catch the Mysterious Egg located at the end of game. At the end of the game, the input value will be calculated automatically by the SAW resulting in the highest score of any items that have been collected and the total score which will appear as a total high score. Results of manual calculation and calculation of the resulting game using the variable input value of food, wealth and positions showed the same results or SAW goes according to plan.

Item Type: Thesis (Undergraduate)
Supervisor: Arif, Yunifa Miftachul and Suhartono, Suhartono
Keywords: SAW; Adobe Flash CS5; Game; Bekerja Keras; SAW; Adobe Flash CS5; Games; Work Hard
Departement: Fakultas Sains dan Teknologi > Jurusan Teknik Informatika
Depositing User: Koko Prasetyo
Date Deposited: 27 Jun 2023 10:43
Last Modified: 27 Jun 2023 10:43
URI: http://etheses.uin-malang.ac.id/id/eprint/50910

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