Rokhman, Moh. Miftakhur (2011) Finite State Machines (FSM) sebagai Agen Cerdas Animasi Wajah dalam Game Assyuhada. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
ABSTRAK
Game merupakan salah satu disiplin ilmu yang berkembang pesat. Kecerdasan buatan dalam game juga semakin beragam dan semakin canggih. Kemajuan seperti ini sangat bermanfaat apabila game dibangun dengan memasukkan unsur pendidikan ke dalamnya. Unsur pendidikan dapat berupa pendidikan formal seperti halnya mata pelajaran di sekolah, ataupun pendidikan informal seperti halnya pendidikan sosial berupa bersedekah. Supaya game terlihat lebih menarik dimasukkan kecerdasan buatan animasi wajah, yang dapat berekspresi seperti layaknya ekspresi wajah manusia. Animasi wajah dalam game ini bersifat NonPlayable Character (NPC).
Animasi wajah ini menggunakan metode Finite State Machines (FSM). Finite State Machines (FSM) merupakan salah satu bidang Artificial Intelligency (AI) yang bisa diaplikasikan pada game AI. Finite State Machines (FSM) adalah sebuah metode perancangan sistem kontrol yang menggambarkan tingkah laku atau prinsip kerja sistem dengan menggunakan tiga hal berikut: state, event/transition dan action. Perancangan animasi wajah diterapkan pada beberapa model NonPlayable Character (NPC) dalam game diantaranya untuk wajah pemain, wajah orang miskin, serta dua wajah musuh.
Game diuji coba dan FSM berjalan dengan baik, hal ini menunjukkan bahwsa FSM cocok digunakan untuk metode animasi wajah dalam game ini. Game diuji coba langsung kepada responden dengan menggunakan kuisioner untuk guru dan siswa, hasil rekapitulasi kuisioner menunjukkan 95% responden siswa menyatakan bahwa game ini menarik dan menyenangkan dan sebanyak 100% responden guru menyatakan bahwa game ini layak dikembangkan untuk tujuan pendidikan.
ABSTRACT
Game is one of the rapidly growing discipline. Artificial intelligence in games are also increasingly diverse and increasingly sophisticated. Progress like this is very useful if the game is built by incorporating educational elements into it. The element can be either formal education as well as subjects at school, or informal education as social education in the form of charity. In order to put the game look more attractive facial animation artificial intelligence, which can express facial expressions like human beings. Facial animation in this game is NonPlayable Character (NPC).
This facial animation using the method of Finite State Machines (FSM). Finite State Machines (FSM) is one of the areas of Artificial Intelligency (AI) that can be applied to AI games. Finite State Machines (FSM) is a method of designing control systems that describe the behavior or the working principle of the system by using the following three things: state, event/transition and action. The design of facial animation is applied to several models NonPlayable Character (NPC) in such games to players' faces, faces of the poor, as well as the two face the enemy.
Game tested and the FSM goes well, this shows bahwsa FSM method suitable for facial animation in this game. Game tested directly to the respondents using the questionnaire for teachers and students, the recapitulation of the questionnaire showed 95% of student respondents stated that this game is exciting and fun and as much as 100% of respondents stated that teachers deserve this game was developed for educational purposes.
Item Type: | Thesis (Undergraduate) |
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Supervisor: | Hayati, Hani Nur and Yaqin, M. Ainul |
Keywords: | Finite State Machines (FSM); NonPlayable Character (NPC); Game; Pendidikan Finite State Machines (FSM); NonPlayable Character (NPC); Game; Education |
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Informatika |
Depositing User: | Moch. Nanda Indra Lexmana |
Date Deposited: | 01 Jul 2023 05:25 |
Last Modified: | 01 Jul 2023 05:25 |
URI: | http://etheses.uin-malang.ac.id/id/eprint/50659 |
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