Abror, Danial (2016) Implementasi algoritma forward chaining dalam menentukan tingkat kesulitan pertanyaan pada game edukasi agama Islam berbasis augmented reality di Malang. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
INDONESIA:
Game adalah permainan yang menimbulkan rasa kesenangan bagi pemainnya. Dalam dunia pendidikan game edukasi salah satu media pembelajaran yang memiliki kelebihan daya ingat tinggi akan materi pelajaran pada game.
Adapun saat ini tidak terlalu banyak game yang memiliki konten materi pelajaran khususnya pelajaran agama Islam. Dengan karakter dan tampilan yang menarik, seorang anak khususnya anak SD akan tertarik dengan memainkan game. Melihat perkembangan teknologi mobile yang mengakibatkan kecenderungan anak SD memainkan game smartphone setiap hari, maka diperlukan suatu game yang memiliki konten materi pelajaran khususnya materi pelajaran agama Islam agar anak tetap bermain tetapi juga dapat belajar. Tidak hanya itu dengan teknologi Augmented Reality Markerless berbasis lokasi anak bermain game tidak hanya di dalam rumah tetapi diberbagai tempat contohnya masjid-masjid.
Dalam pengembangan game edukasi dengan teknologi AR markerless berbasis lokasi, penulis menerapkan algoritma Forward Chaining dalam menentukan tingkat kesulitan suatu soal yang akan diajukan kepada pemain pada game edukasi ini. Sehingga soal-soal yang tampil berdasarkan dari kemampuan pemain yang bersumber dari hasil training.
Dalam penelitian ini diharapkan dengan adanya game edukasi ini, bisa menjadi media pembelajaran yang digunakan oleh guru kepada siswanya dalam melakukan proses pembelajaran khususnya di luar kelas. Dan juga anak-anak SD dalam mengisi waktu bermain.
ENGLISH:
Game is an activity that creates a feeling of pleasure for players. In the world of education educational game one of the media that have benefits to a child has a high memory will be lessons material on educational games.
As for today are not too many games that have content lesson material specifically Islamic religious education. With characters and an attractive appearance, a child especially elementary school children will be interested in playing the game. Seeing the development of mobile technology is impacting the tendency of elementary school children play smartphone games every day, we need a game that had a particular lesson material content material Islamic religious education for the child to keep playing but can also be learned. Not only was the technology of location-based Augmented Reality Markerless children to play the game not only at home but in many places for example mosques.
In the development of educational games with AR Markerless location-based technology, the authors apply the algorithm Forward Chaining in determining the level of difficulty of a question that will be posed to the players in this educational game. So the questions that appear based on a player's ability is derived from the results of training.
In this study expected with this educational game, learning media can be used by teachers to students in the process of learning, especially outside the classroom. As well as elementary school children.
Item Type: | Thesis (Undergraduate) | |||||||||
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Supervisor: | Nugroho, Fresy and Faisal, Muhammad | |||||||||
Contributors: |
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Keywords: | Forward Chaining; Game; Edukasi; Education; Islam; Augmented Reality | |||||||||
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Informatika | |||||||||
Depositing User: | Dian Anesti | |||||||||
Date Deposited: | 25 Jul 2016 16:12 | |||||||||
Last Modified: | 25 Jul 2016 16:12 | |||||||||
URI: | http://etheses.uin-malang.ac.id/id/eprint/3738 |
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