Responsive Banner

Game pengenalan sifat wajib Allah menggunakan metode Fuzzy Decision Tree

Nuriskharini, Ristika (2015) Game pengenalan sifat wajib Allah menggunakan metode Fuzzy Decision Tree. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.

[img]
Preview
Text (Fulltext)
11650096.pdf
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (4MB) | Preview

Abstract

INDONESIA :

Game pengenalan sifat wajib Allah ini merupakan sebuah permainan dengan type permainan adventure. Yaitu sebuah tipe game petualangan dimana player akan berkeliling mengelilingi lintasan untuk mengumpulkan koin-koin yang terdapat disepanjang lintasan. Saat koin tersebut ditemukan oleh player maka akan memunculkan sifat wajib Allah beserta artinya dan player akan mendapat skor 10 pada tiap koinnya. Perjalanan player mengelilingi lintasan akan dihadang oleh orang yang berlaku sebagai NPC, saat player menabraknya maka skor akan berkurang 10, begitu juga saat menabrak batu makan skor juga akan terkurangi. Jalan bergelombang pada lintasan dapat mengurangi kecepatan sepeda, metode fuzzy decision tree diletakkan pada player agar dapat mendeteksi adanya jalan bergelombang tersebut. Hasil yang diperoleh dari penelitian ini bahwa fuzzy decision tree bisa diterapkan untuk mengubah kecepatan player dengan nilai kecepatan cepat sebesar 30 %, sedang sebesar 40 % dan lambat sebesar 30% dari 20 jumlah inputan. Jumlah Entropy (S) -0.107, Entropy Tanjakan Rendah, Sedang, Tinggi masing-masing -0.167, Entropy Debu Tipis, Sedang, Tipis masing-masing -0.167, serta diperoleh Gain Tanjakan dan Debu sebesar 0.06.

ENGLISH :

Game introduction of the mandatory nature of God is an adventure game with the type of game. That is a type of adventure game where the player will be touring around the track to collect coins that are along the trajectory. When the coin was found by a player it will bring the mandatory nature of God and their meaning and the player will receive a score of 10 on each coin. Travel player around the track will be intercepted by a person who acts as the NPC, when the player hit it then the score will be reduced 10, as well as when hitting stones balanced meals will also be reduced. Bumpy road on the path to reduce the speed of a bicycle, the method of fuzzy decision tree is placed on the player in order to detect the presence of the bumpy road. The results obtained from this study that the fuzzy decision tree can be applied to change the speed player with fast speed value by 30%, while 40% and later 30% of 20 the amount of input. Number of Entropy (S) -0107, Entropy Rise Low, Medium, High -0167 respectively, Entropy Dust Thin, Medium, Thin -0167 respectively, and obtained Gain Rise and Dust at 0.06.

Item Type: Thesis (Undergraduate)
Supervisor: Arif, Yunifa Miftachul and Faisal, Muhammad
Contributors:
ContributionNameEmail
UNSPECIFIEDArif, Yunifa MiftachulUNSPECIFIED
UNSPECIFIEDFaisal, MuhammadUNSPECIFIED
Keywords: Games; Education; Fuzzy Decision Tree
Departement: Fakultas Sains dan Teknologi > Jurusan Teknik Informatika
Depositing User: Alexander Malik
Date Deposited: 27 Jun 2016 12:36
Last Modified: 27 Jun 2016 12:36
URI: http://etheses.uin-malang.ac.id/id/eprint/2954

Downloads

Downloads per month over past year

Actions (login required)

View Item View Item