Assyahida, Karima (2018) Perancangan pusat rehabilitasi pecandu game online di Surabaya: Tema smart building. Undergraduate thesis, Universitas Islam Negeri Maulana Malik Ibrahim.
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Abstract
INDONESIA:
Kemajuan teknologi seiring dengan perkembangan jaman, yang sangat berpengaruh dalam membantu pekerjaan manusia. Dengan beragam kemajuan teknologi apalagi dalam bidang IT yang beragam, seperti website, video blogger dan bahasa pemrogaman khususnya pada bidang game. Dalam perkembangan dan kemanjuannya, tidak hanya mampu menimbulkan dampak positif, tetapi juga mampu meberi pengaruh yang negatif bagi manusia, terlebih lagi remaja dengan perkembangan game yang sangat signifikan pada visualnya mampu memikat dan menyebabkan kecanduan bagi peminatnya. Kecenderungan bermain game dalam waktu yang sangat lama dapat menggangu stabilitas mental dan emosi para pecandu game serta mampu mempengaruhi aktivitas dan keberlangsungan hidup mereka. Hal tersebut semakin menjadi polemik yang serius di tengah masyarakat.Dalam Perancangan Pusat Rehabilitasi Pecandu Game Online ini menggunakan tema “smart building”, dimana tema dengan teknologi yang sesuai dengan objek yaitu pecandu game online. Game dan pecandunya yang mana sudah sangat akrab dengan kemajuan teknologi, tidak secara langsung dan secara drastis menghilangkan kemajuan teknologinya, tetapi dalam perancangannya masih di dampingi dengan teknologi yang mana mampu memberikan efek positif bagi penggunanya. Sehingga seperti pengalihan dampak yang coba disodorkan pada pecandu game online tersebut. Pengalihan dampak ini yang nantinya digunakan sebagai pelatihan dan penyembuhan pecandu game online, agar mampu mengurangi intensitas bermainnya, dan teralihkan pada penggunaan teknologi yang positif.
ENGLISH:
Advances in technology along with the development, which is very influential in helping people work. With a variety of technological advances especially in the IT field are diverse, such as a website, a video blogger and programming languages, especially in the field of gaming. In its development and progress not only able to have a beneficial impact, but also capable of giving the negative impact for people, especially for adolescents significant visual development on game is very ettractive and addicting. The tendency to play the game in a very long time can interfere mental and emotional stability of gaming addicts also it can influence the activity and their survival. It is increasingly becoming a serious debate in the community. This Online Game Addicts Rehabilitation Center design is using "smart building" theme, where the theme with the appropriate technology to the object that is addicted to online games. Game and its addict which is already very familiar with the advancement of technology, not directly and drastically eliminates the technological advance, but it is accompanied by technology which is able to provide positive effects for its users in its design. So that the design proferred diversion impact on the online gaming addicts. The diversion of these impacts that will be used as a training and healing of online game addicts, in order to be able to reduce the intensity of their playing, and diverted to the positive use of technology.
Item Type: | Thesis (Undergraduate) | |||||||||
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Supervisor: | Firmansyah, Aldrin Yusuf and Maslucha, Luluk | |||||||||
Contributors: |
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Keywords: | Game Online; Kecanduan; Tempat Rehabilitasi; Smart Building; Online Game; Addiction; Rehabilitation Places | |||||||||
Departement: | Fakultas Sains dan Teknologi > Jurusan Teknik Arsitektur | |||||||||
Depositing User: | Zuhria Sulkha Amalia | |||||||||
Date Deposited: | 09 Aug 2018 10:00 | |||||||||
Last Modified: | 09 Aug 2018 10:00 | |||||||||
URI: | http://etheses.uin-malang.ac.id/id/eprint/11057 |
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